Jeremy Reimer @ ArsTechnica:
It feels like the international professional StarCraft scene is happening organically, just like it did in Korea all those years ago. Local tournaments are being played every day for prize pools anywhere from $100 to $2,500, giving new players a chance to make a name for themselves before working their way up to larger tournaments, then challenge themselves to qualify for the big prizes. These big prizes are getting very large indeed: $34,500 in total for the TSL3, a rumored $150,000 for the IGN league, and a whopping $400,000 for NASL. Teams are forming. Sponsors are being found. Stories of future legends are being written. The only difference is that in Korea it happened in the local PC bangs, whereas now it’s happening over the Internet so that the entire world can join in.
E-Sports is an incredibly interesting thing; as someone who is competitive enough to play most sports but uncoordinated enough to be bad at them, I think it’s really fun how people are able to make sport out of anything. Take curling, or pool, or basketball, and it’s amazing how humans can push themselves and each other to make increasingly small gains at a game that has no meaning outside of itself.
See also, this earlier Ars article, about engineering students writing competitive AI’s for StarCraft. Humans pushing algorithms!